Design Glossary
Browse 97 design terms defined in plain English, from the cultural dictionary of computing.
97 Design Terms
- Abstract Class
- Abstract Class is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture...
- Abstract Factory Pattern
- Abstract Factory Pattern is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application...
- Abstraction
- Abstraction is the practice of hiding complex implementation details behind a simpler interface, letting developers work with higher-level concepts without...
- Abstract Method
- Abstract Method is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application...
- Accessible Design
- Designing products, interfaces, and experiences so they are usable by people with a wide range of abilities, including those using assistive technologies. In...
- Adapter
- Adapter is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture and...
- Adapter Pattern
- A structural design pattern that makes incompatible interfaces work together by wrapping one interface in a class that implements the expected interface. Like...
- Adapter Pattern Detail
- Adapter Pattern Detail is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application...
- Aggregate Root
- Aggregate Root is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture...
- AI Design
- The design of user experiences, workflows, controls, and system behavior around AI capabilities. AI design considers how users understand uncertainty, review...
- Anti-Pattern
- A common but counterproductive solution pattern that tends to create more problems than it solves. In engineering culture, calling something an anti-pattern...
- API Design
- The process of defining how an API should be structured, named, versioned, and behave so it is consistent, usable, and maintainable. Good API design balances...
- API Versioning
- Strategies for evolving an API without breaking existing clients. Common approaches: URL path (/v1/users, /v2/users), query parameter (?version=2), custom...
- Application Architecture
- The high-level structure of an application, including its major components, data flow, responsibilities, deployment boundaries, and integration points....
- Architecture
- The high-level structural design of a software system — encompassing component decomposition, communication patterns, data flow, and deployment topology — that...
- Architecture Decision
- A deliberate technical choice about structure, technologies, boundaries, or tradeoffs that has lasting impact on a system's design and evolution. Architecture...
- Architecture Document
- A written description of a system's structure, goals, constraints, major components, and rationale for key design choices. Architecture documents provide...
- Architecture Pattern
- A reusable high-level solution shape for organizing software systems, such as layered architecture, event-driven systems, or CQRS. Architecture patterns help...
- Architecture Review
- A formal evaluation of a proposed or existing system design to assess correctness, scalability, maintainability, risk, and alignment with engineering...
- Base Class
- Base Class is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture and...
- Brutalist Design
- A design style that emphasizes raw, stark, sometimes intentionally awkward or anti-polished visual choices. In web culture, brutalist design is often used to...
- Builder Pattern
- A creational design pattern that constructs complex objects step by step through a fluent API, separating construction from representation. Especially useful...
- Canvas Culture
- A culture centered on visual composition, drag-and-drop layout, and flexible creation surfaces rather than strictly text- or form-driven workflows. The phrase...
- Class Diagram
- Class Diagram is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture...
- Class Hierarchy
- Class Hierarchy is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application...
- Class Method
- Class Method is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture...
- Clean Architecture
- An architectural pattern (by Robert C. Martin) with concentric layers where dependencies point inward: Entities (business rules) → Use Cases (application...
- Clean Sheet
- A fresh start that assumes no inherited constraints, often used in planning, budgeting, or design exercises. Clean-sheet thinking can surface better options...
- Code Architecture
- The structural organization of a codebase, including module boundaries, layering, dependency direction, and the distribution of responsibilities across files...
- Code Design
- The way code is structured internally, including abstraction choices, interfaces, responsibilities, data flow, and error handling. Code design sits below...
- Code Design Culture
- The norms a team has around thinking about structure, interfaces, modularity, and design tradeoffs before and during implementation. Strong code design culture...
- Color Contrast Ratio
- The relative luminance ratio between foreground text and its background, ranging from 1:1 (identical) to 21:1 (black on white). WCAG AA requires 4.5:1 for...
- Color Scheme
- The coordinated set of colors used in an interface or visual system, including backgrounds, text, accents, and semantic states. In development work, a color...
- Command Bus
- Command Bus is a software design or object-modeling concept that shapes how code is organized. It is commonly used for maintainable application architecture...
- Component Design
- The process of defining a component's responsibilities, interface, inputs, outputs, and internal boundaries so it fits cleanly into a larger system. Strong...
- Cryptographic Protocol
- A protocol that uses cryptographic operations to achieve goals such as confidentiality, authentication, key exchange, or integrity. Even strong primitives can...
- Dark Mode Culture
- The strong preference and aesthetic identity many tech users and developers have around dark-themed interfaces. The phrase is often used half-seriously to...
- Dark Pattern
- A user interface design deliberately crafted to trick users into doing things they don't intend — hidden unsubscribe buttons, pre-checked consent boxes,...
- Data Visualization
- The visual presentation of data through charts, graphs, maps, and other forms intended to make patterns easier to understand. In culture, good data...
- Design Culture
- The way an organization or team thinks about design, including taste, process, critique, accessibility, craft, and how design is valued relative to other...
- Designer Developer
- A person who works comfortably across both design and development rather than staying firmly inside one discipline. In product culture designer-developers are...
- Design Language
- A coherent set of visual, structural, and interaction principles that make a product or brand feel consistent. In tech and product culture design language is...
- Design Pattern Culture
- A culture that leans heavily on named patterns and reusable design ideas when discussing architecture and implementation. This can create shared vocabulary,...
- Design Review
- A structured review of a design proposal, whether visual, technical, or interaction-focused, to surface issues and improve alignment before implementation. In...
- Design Sprint
- A time-boxed process for rapidly exploring, prototyping, and testing ideas, often over several days with a cross-functional group. In product culture design...
- Design System
- A comprehensive collection of reusable UI components, design tokens, patterns, and guidelines — backed by code — that ensures visual and functional consistency...
- Domain-Driven Design
- A software design approach that focuses on modeling the core business domain through close collaboration with domain experts. Key concepts: bounded contexts...
- Emergent Design
- A style of design in which structure and solutions evolve through iterative work and learning rather than being fully specified upfront. In software culture...
- End User
- The person who ultimately uses a product, feature, or system rather than the team that builds or administers it. In engineering culture the term matters...
- Eye Tracking
- A method of measuring where people's eyes move and focus while they look at screens, interfaces, or physical environments. In design culture eye tracking is...
- Factory Pattern
- The Factory pattern is a creational design pattern that delegates object creation to a dedicated method or class rather than using direct constructors. The...
- Flat Design
- Flat Design is a minimalist user interface design style characterized by clean, open space, crisp edges, bright colors, and two-dimensional illustrations...
- footgun
- A feature, API, or tool that makes it dangerously easy for users to shoot themselves in the foot — causing bugs, data loss, or outages through normal,...
- Footgun
- A feature, API, or tool that makes it easy for users to accidentally harm themselves — it's like handing someone a gun that's pointed at their foot. C's manual...
- FreeCAD
- An open-source parametric 3D CAD application used for mechanical design and modeling.
- Gamification
- The use of game-like elements such as points, badges, streaks, levels, or leaderboards in non-game contexts to influence engagement and behavior. In product...
- Golden Path
- The ideal, expected flow through a system when everything goes right — no errors, no edge cases, no user stupidity. The path your demo always follows. Also...
- Graceful Degradation
- A design philosophy where a system continues to function with reduced capability when a component fails, rather than failing completely. The website still...
- Gradient Culture
- A playful term for a culture that prefers nuance, gradual change, or smooth transition instead of sharp binaries and rigid categories. It can be used literally...
- HATEOAS
- Hypermedia as the Engine of Application State — a REST constraint where API responses include hyperlinks to related actions and resources, allowing clients to...
- Hero Image
- A large featured visual placed prominently at the top of a webpage, landing page, or product surface to set tone, support messaging, and draw attention. In...
- Hexagonal Architecture
- An architectural pattern (also called Ports and Adapters) where business logic is isolated at the center, communicating with the outside world through defined...
- idempotency
- The property where performing an operation multiple times produces the same result as performing it once. In APIs, idempotent operations are safe to retry...
- Idempotent Request
- An HTTP request that produces the same result regardless of how many times it's executed. GET, PUT, DELETE, and HEAD are idempotent by design. POST is not --...
- Implementation
- The concrete realization of a design, specification, or interface in working code. In OOP, a class 'implements' an interface by providing method bodies; more...
- Inkscape
- An open-source vector graphics editor commonly used for SVG illustrations, diagrams, and design assets.
- Less Is More
- A maxim favoring simplicity, restraint, and reducing unnecessary complexity. In engineering slang, 'less is more' gets invoked when the team needs permission...
- Material Design
- Google's comprehensive design system based on the metaphor of physical materials and paper — using realistic lighting, elevation shadows, and purposeful motion...
- Mockup
- Mockup is a static, visual representation of a product or interface that demonstrates its appearance, layout, and key design elements without functional...
- normalization
- The process of organizing database tables to minimize redundancy and dependency, following a set of progressive rules called normal forms (1NF through 5NF)....
- Observer Pattern
- The Observer pattern is a behavioral design pattern where an object (the subject) maintains a list of dependents (observers) and notifies them automatically...
- OOP
- Object-Oriented Programming — a paradigm that organizes code around objects containing data and methods, emphasizing encapsulation, inheritance, and...
- Open Design
- A movement and practice of making design processes, assets, decisions, and collaboration more open, participatory, and shareable. In open-source culture, open...
- Paper Prototype
- A low-fidelity prototype made with sketches or printed screens to test interface ideas, flows, or user reactions before investing in full implementation. It is...
- Pixel Perfect
- Matching a design spec at a very fine visual level, down to spacing, alignment, and individual rendered pixels. The phrase is common in frontend and design...
- Pixel Pushing
- Making small visual adjustments to UI layout, spacing, alignment, or styling, often repeatedly. It can describe necessary polish or imply low-leverage fiddling...
- Premature Abstraction
- Creating abstractions, interfaces, or generalized solutions before understanding the actual requirements — the flip side of premature optimization. Often...
- Prompt Design
- The work of structuring instructions, examples, formatting, and context so an AI model behaves as intended. Prompt design is both a product and engineering...
- Protocol Security
- The security properties and protections of a communication protocol, including authentication, confidentiality, integrity, replay resistance, and downgrade...
- Prototype
- Prototype is a preliminary version of a product, system, or feature built to test concepts, validate assumptions, and gather feedback before investing in full...
- Repository Pattern
- A design pattern that mediates between domain logic and data mapping layers, providing a collection-like interface for accessing domain objects. The repository...
- Request for Comments
- A document format or process used to propose ideas, standards, protocols, or major project changes for review and discussion before adoption. Often abbreviated...
- RFC Process
- A structured process for proposing and discussing significant changes to a project. Authors write a detailed proposal (motivation, detailed design,...
- Schema
- A formal description of the structure of data — including tables, columns, types, constraints, and relationships in a database, or the shape of JSON, XML, or...
- Simple Is Hard
- A reminder that elegant simplicity usually takes more thought and discipline than piling on features or abstractions. In engineering slang, it is often said...
- Skeuomorphism
- A design approach where digital interface elements mimic the appearance and textures of their real-world counterparts — leather textures on calendar apps,...
- Solarpunk
- A speculative aesthetic and cultural movement imagining optimistic futures built around sustainability, distributed technology, ecological design, and...
- Strategy Pattern
- A behavioral design pattern that encapsulates interchangeable algorithms behind a common interface, letting the client switch strategies at runtime. Eliminates...
- System Architecture
- The high-level structural design of a software system, defining its major components, their responsibilities, how they communicate (APIs, message queues, RPC),...
- Testability
- The degree to which a software component can be effectively and efficiently tested, determined by factors like dependency injection, separation of concerns,...
- Threat Model
- A structured analysis of what you're protecting, who might attack it, how they'd do it, and what's most likely to go wrong — ideally performed before you write...
- Threat Modeling
- A structured process for identifying security threats, attack vectors, and mitigations during the design phase — before code is written. Common frameworks:...
- Trade-off
- A deliberate engineering decision where improving one quality (speed, simplicity, safety) comes at the expense of another. The essence of software architecture...
- User Flow
- A visual diagram or sequence that maps out the complete path a user takes through a product to accomplish a specific task — from entry point through each...
- User Interface
- The visual and interactive layer through which a human interacts with software, encompassing graphical elements (GUI), command-line prompts (CLI), or other...
- Vaporwave
- An internet-born visual and musical aesthetic built around retro digital imagery, synthetic nostalgia, pastel gradients, classical busts, and distorted...
- Wireframe
- A low-fidelity, skeletal outline of a web page or app screen that maps out structure, layout, and content hierarchy without visual polish — no colors, real...
Related Topics
- Architecture (28 terms in common)
- Oop (14 terms in common)
- Pattern (8 terms in common)
- Ux (7 terms in common)
- Api (5 terms in common)
- Culture (4 terms in common)
- Process (4 terms in common)
- Testing (3 terms in common)
- Aesthetics (3 terms in common)
- Prototyping (3 terms in common)
- Visual Design (3 terms in common)
- Patterns (3 terms in common)
- Product (3 terms in common)
- Software Culture (3 terms in common)
- Frontend (3 terms in common)
- Reviews (2 terms in common)
- Ai (2 terms in common)
- Ui (2 terms in common)
- Components (2 terms in common)
- Systems (2 terms in common)