Draw

Verb · Development

Definitions

  1. To render visual output to a screen, canvas, or buffer. In graphics programming, a draw call is an instruction from the CPU to the GPU to render a set of primitives.

    In plain English: Telling the computer to paint something on screen — every shape, character, and pixel you see is the result of a draw operation.

    Example: "We batched the draw calls and cut frame time in half."

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