Vertex

/ˈvɜːr.tɛks/ · Noun · Development

Definitions

  1. A point in space (2D or 3D) that defines the corner of a geometric primitive such as a triangle or polygon. In graphics programming, a vertex carries not just position but also attributes like normals, texture coordinates, and colors that the vertex shader processes. In graph theory, it is a node connected by edges.

    In plain English: A point that defines the corner of a shape in computer graphics or a node in a network, often carrying extra data like color or direction.

    Example: "Each vertex in the mesh stores position, normal, and two UV channels — the vertex buffer is 48 bytes per vert."

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