Rasterization
/ˌræs.tər.aɪˈzeɪ.ʃən/ · Noun · Development
Definitions
The process of converting vector graphics or 3D geometry (triangles, primitives) into a grid of pixels for display on a screen. The GPU's rasterization stage determines which pixels each triangle covers, then runs fragment shaders to compute their final color — this is the dominant real-time rendering approach over ray tracing for most applications.
In plain English: Converting shapes and 3D objects into the individual colored dots (pixels) you actually see on your screen.
Example: "The bottleneck is rasterization — we're pushing 4 million triangles per frame and the fill rate can't keep up at 4K."