Render Loop
Noun · Development
Definitions
A continuous loop — typically running at 30, 60, or higher frames per second — that repeatedly clears the frame buffer, processes input, updates game/scene state, and draws the next frame. In browsers this is driven by requestAnimationFrame; in game engines by the main game loop.
In plain English: An endlessly repeating cycle that redraws what you see on screen many times per second to create smooth animation or gameplay.
Example: "The render loop runs at 60 fps, calling update() then draw() each frame — any hitch over 16ms and you see a stutter."