Physics Body

Noun · Development

Definitions

  1. A component attached to a game object that gives it physical properties — mass, velocity, friction, and collision shape — so the physics engine can simulate realistic movement, gravity, and collisions. Available in Unity, Godot, SpriteKit, and other engines.

    In plain English: An invisible shell around a game object that tells the physics engine how heavy it is, how it bounces, and what shape it has for collision detection.

    Example: "Added a physics body to the crate so it tumbles realistically when the player kicks it."

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