Think Time

Noun · Development

Definitions

  1. The simulated pause between consecutive actions in a load test that models real user behavior — the time a person spends reading a page, filling in a form, or deciding what to click next before issuing the next request.

    In plain English: The realistic delay added to automated tests to mimic how long a real person pauses between actions.

    Example: "Without think time our load test hammered the server 50x harder than real traffic — add a 3-second pause between requests."

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