Experimentation Glossary
Browse 14 experimentation terms defined in plain English, from the cultural dictionary of computing.
14 Experimentation Terms
- A/B testing
- A controlled experiment where two variants (A and B) of a webpage, feature, or algorithm are shown to randomly split user groups to determine which performs...
- A/B Testing
- A/B Testing is an experimental method where two variants of a product, webpage, or feature are shown to different segments of users simultaneously to determine...
- AI Notebook
- A notebook-based environment used to explore data, prompts, models, or experiments interactively while mixing code, outputs, and documentation in one place. AI...
- Experimental Feature
- A feature released in a limited or provisional state to gather feedback, validate demand, or explore technical feasibility before broader commitment. In...
- Fail Fast Culture
- A culture that encourages trying ideas quickly, learning early, and not overinvesting in failing approaches before evidence arrives. In practice, fail-fast...
- Growth Hacking
- A marketing approach focused on rapid experimentation across channels and product development to identify the most efficient ways to grow a business. Critics...
- Growth Marketing
- Marketing focused on measurable experimentation and conversion improvement across the full customer lifecycle, not just brand awareness. Growth marketing...
- Hyperparameter Sweep
- A systematic run of many training jobs with different hyperparameter settings, such as learning rate or batch size, to find stronger model performance.
- Lean Methodology
- An approach centered on reducing waste, testing assumptions quickly, and learning through iteration rather than executing large unvalidated plans. In startups...
- Mad Scientist
- A playful label for someone who pursues bold, unconventional, or slightly chaotic technical experiments with unusual enthusiasm. In startup and research...
- Multivariate Testing
- An experimentation method that tests combinations of multiple variable changes at the same time to understand both individual and interaction effects. It is...
- Playground Culture
- A culture that encourages experimentation in safe environments such as sandboxes, REPLs, notebooks, or temporary branches before formalizing changes. It values...
- p-value
- The probability of obtaining results at least as extreme as the observed data, assuming the null hypothesis is true. A small p-value (typically below 0.05)...
- Sandbox Culture
- A team environment that encourages trying ideas in isolated, low-risk environments before exposing them to production or other critical systems. It reflects a...
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