Gpu Glossary
Browse 16 gpu terms defined in plain English, from the cultural dictionary of computing.
16 Gpu Terms
- Compute Shader
- A Compute Shader is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code...
- CUDA
- NVIDIA's programming platform and runtime for accelerating parallel workloads on GPUs. It influences how models are trained, evaluated, or served, and it can...
- CUDA Core
- A GPU execution unit that performs many floating-point or integer operations in parallel. It influences how models are trained, evaluated, or served, and it...
- Data Parallelism
- A form of parallelization where the same operation is applied simultaneously to different elements of a dataset, distributing data across multiple processors....
- Flash Attention
- An optimized attention implementation that reduces memory traffic and accelerates transformer training or inference. It influences how models are trained,...
- Fragment Shader
- A Fragment Shader is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code...
- PCIe
- Peripheral Component Interconnect Express — a high-speed serial expansion bus standard used to connect GPUs, NVMe SSDs, network cards, and other peripherals to...
- Pixel Buffer
- A contiguous block of memory that stores raw pixel data (color values for each pixel in a grid) representing a frame or texture. In OpenGL it's called a Pixel...
- Rasterization
- The process of converting vector graphics or 3D geometry (triangles, primitives) into a grid of pixels for display on a screen. The GPU's rasterization stage...
- Render Pipeline
- The sequence of stages that transforms 3D scene data into a 2D image on screen — vertex processing, primitive assembly, rasterization, fragment shading, and...
- Shader
- A small program that runs on the GPU to control how vertices, pixels, or compute workloads are processed, written in languages like GLSL, HLSL, or WGSL.
- Texture
- A bitmap image mapped onto the surface of a 3D model or 2D sprite to give it visual detail — stored in GPU memory and sampled by shaders during rendering using...
- Torch
- Short for PyTorch — the open-source deep learning framework built by Meta that provides GPU-accelerated tensor computation and automatic differentiation,...
- Triton Kernel
- A custom GPU compute kernel written with Triton to optimize operations common in machine learning workloads.
- Vertex Shader
- A GPU program that runs once per vertex in the graphics pipeline, transforming vertex positions from model space through view and projection matrices into clip...
- WebGPU
- A modern browser API for GPU-accelerated graphics and general-purpose GPU computation, succeeding WebGL. Provides lower-level GPU access similar to...
Related Topics
- Graphics (9 terms in common)
- Rendering (4 terms in common)
- Hardware (2 terms in common)
- Compute (2 terms in common)
- Performance (2 terms in common)
- Transformers (1 terms in common)
- Pytorch (1 terms in common)
- Machine Learning (1 terms in common)
- Browser (1 terms in common)
- Deep Learning (1 terms in common)
- Shaders (1 terms in common)
- Game Development (1 terms in common)
- Infrastructure (1 terms in common)
- Peripherals (1 terms in common)
- Bus (1 terms in common)
- 3D Rendering (1 terms in common)
- Hpc (1 terms in common)
- Ml Systems (1 terms in common)
- Game Dev (1 terms in common)