Animation Glossary
Browse 6 animation terms defined in plain English, from the cultural dictionary of computing.
6 Animation Terms
- Keyframe
- A defined point in an animation timeline that specifies property values the renderer should match at that moment, with intermediate frames interpolated...
- Motion Design
- The discipline of designing animations and transitions within a user interface — including easing curves, duration, choreography, and spatial relationships —...
- Render Loop
- A continuous loop — typically running at 30, 60, or higher frames per second — that repeatedly clears the frame buffer, processes input, updates game/scene...
- Transition
- In CSS, a smooth interpolation between two property values over a specified duration and easing curve, triggered by a state change like :hover. In state...
- Tween
- Short for 'in-between' — the process of generating intermediate frames between two keyframes to create smooth animation. In game dev and UI, tweening...
- Web Animation API
- A browser API that provides a JavaScript interface for creating and controlling animations that run on the compositor thread, offering programmatic access to...
Related Topics
- Css (2 terms in common)
- Graphics (2 terms in common)
- Javascript (1 terms in common)
- Browser (1 terms in common)
- State Machines (1 terms in common)
- Interpolation (1 terms in common)
- Ui (1 terms in common)
- Game Development (1 terms in common)
- Ux (1 terms in common)
- Frontend (1 terms in common)