Pathfinding

Noun · Development

Definitions

  1. The computational problem of finding the shortest or most optimal route between two points in a graph or grid, commonly solved with algorithms like A*, Dijkstra's, or BFS. Widely used in game AI, robotics, and navigation systems.

    In plain English: Figuring out the best route from one point to another, like what GPS navigation does but inside software or games.

    Example: "The NPCs use A* pathfinding on a nav mesh, so they route around obstacles instead of walking through walls."

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