Memory Arena

Noun · Development

Definitions

  1. A region-based memory allocation strategy where all allocations come from a single contiguous block and are freed together in bulk, eliminating per-object free overhead and fragmentation. Common in compilers, parsers, and game engines where allocation lifetimes are naturally grouped.

    In plain English: A big chunk of memory that many small allocations share, which gets thrown away all at once when you're done, making cleanup instant.

    Example: "Each HTTP request gets its own arena — when the response is sent, we free the entire arena in one shot instead of tracking individual allocations."

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