Game Loop

Noun · Development

Definitions

  1. The central loop in a game engine that continuously processes input, updates game state, and renders frames. Typically runs 30-60+ times per second, with fixed-timestep updates for physics and variable rendering.

    In plain English: The heartbeat of every video game — a loop that checks what buttons you pressed, moves everything, and draws the screen, over and over, sixty times a second.

    Example: "The game loop runs input, update, render every frame — if update takes too long, you drop frames."

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