Go Glossary
Browse 23 go terms defined in plain English, from the cultural dictionary of computing.
23 Go Terms
- Channel
- A typed conduit through which goroutines or concurrent processes can send and receive values, providing synchronized communication without explicit locks....
- Context
- A mechanism for passing request-scoped values, cancellation signals, and deadlines across API boundaries and goroutines. In Go, context.Context is threaded...
- Defer
- A Go language keyword that schedules a function call to be executed when the enclosing function returns, regardless of how it returns (normal return, panic, or...
- Go Channel
- A Go Channel is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Go Context
- A Go Context is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Godoc
- The traditional Go documentation tooling and format used to generate readable docs from source code comments and package structure. In Go culture, godoc...
- Go Goroutine
- A Go Goroutine is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Go Interface
- A Go Interface is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Go Module
- A Go Module is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier to...
- Goroutine
- A lightweight, user-space thread managed by the Go runtime rather than the OS, enabling massive concurrency with minimal overhead. Goroutines start with only a...
- Go Routine
- A Go Routine is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Go Struct
- A Go Struct is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier to...
- Go Toolchain
- A Go Toolchain is a development concept used to shape how software is built, executed, or maintained in real systems. Developers rely on it to make code easier...
- Panic
- An unrecoverable runtime error that immediately unwinds (or aborts) the current thread or goroutine, used in Go and Rust when a program reaches a state that is...
- Race Detector
- A dynamic analysis tool that instruments memory accesses at runtime to detect data races — unsynchronized concurrent reads and writes to the same variable....
- Receiver
- In Go, the typed parameter before a method name (func (r *MyType) DoSomething()) that binds the method to that type, analogous to 'this' or 'self' in other...
- Recover
- In Go, a built-in function that regains control of a panicking goroutine. Only useful inside deferred functions. When called during a panic, recover stops the...
- Slice
- A lightweight view into a contiguous region of an array or buffer, typically represented as a pointer, a length, and optionally a capacity — without copying...
- Structural Subtyping
- A type compatibility rule in which a type is considered a subtype of another if it has at least the same structure — the same properties or methods with...
- Structural Typing
- A type system where compatibility is determined by a type's structure (its properties and methods) rather than its declared name or inheritance hierarchy. If...
- Vendoring
- The practice of copying third-party dependencies directly into a project's repository (typically in a vendor/ directory) rather than fetching them from a...
- Wait Group
- A synchronization primitive, most associated with Go's sync.WaitGroup, that maintains an internal counter which goroutines increment before starting work and...
- Zap
- A high-performance, structured logging library for Go developed by Uber, designed to minimize memory allocations and CPU overhead by using a strongly-typed,...
Related Topics
- Backend (8 terms in common)
- Systems (8 terms in common)
- Concurrency (4 terms in common)
- Error Handling (2 terms in common)
- Typescript (2 terms in common)
- Rust (2 terms in common)
- Methods (1 terms in common)
- Data Structures (1 terms in common)
- Memory (1 terms in common)
- Logging (1 terms in common)
- Panic (1 terms in common)
- Cleanup (1 terms in common)
- Type System (1 terms in common)
- Supply Chain (1 terms in common)
- Dependencies (1 terms in common)
- Type Systems (1 terms in common)
- Tooling (1 terms in common)
- Performance (1 terms in common)
- Oop (1 terms in common)
- Lightweight Threads (1 terms in common)